The one sentence you carry in
A finished story is longer than anything you'll say out loud. So when you finish one now, Presence Story pulls out the single sentence worth carrying, and tells you which beat it came from and why that beat is the one. It isn't always the line you'd have picked yourself, and that's the point: an execution story anchors on what verifiably changed, a senior answer on the position you took, a manager's on what it changed in how you operate. The anchor then travels with the story, onto the card in Your stories and into the file you download, so you can see what a story amounts to without opening it.
- AddedThe anchor sentence. "Generate anchor" now finishes a story: one sentence lifted from your final draft, with a short note on which beat it came from and why. It costs nothing and doesn't spend a credit.
- AddedRebuild. Say the story aloud from the anchor alone, with the page hidden, then bring it back and see what you left out. It's the check that tells you whether the story is actually yours yet.
- AddedThe anchor travels. It appears on the story's card in Your stories, and at the top of the file when you export.
- Changed"Generate anchor" replaces "Mark finished." It locks the story the same way. Reopen still works, and your anchor stays put, marked as belonging to an earlier draft. Finish again and you can keep the old one, take the new one, or write your own.
- ChangedThe gaps the coach flags now say what they refer to. A missing beat has no place to sit beside, so its marker used to read only "Missing." Each one now names its subject and opens to a line explaining it, on a touch screen as well as a mouse.
- ChangedYou can see the coach working. While a reply is being written, the workspace shows it's underway rather than sitting still.